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immersive simulated environments
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Simulation
| Training | Aerospace
| Design
Immersive simulated environments are central to the goals and needs of both the DOD and the entertainment industry. Such environments use a variety of virtual reality
(VR) technologies to enable users to directly interact with modeling and simulation systems in an experiential fashion, sensing a range of visual, auditory, and tactile cues and manipulating objects directly with their hands or voice. Such experiential computing systems are best described as a process of using a computer or interacting with a network of computers through a user interface that is experiential rather than cognitive. If a user has to think about the user interface, it is already in the way. Traditional military training systems are experiential computing systems applied to a training problem.
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Networked simulation, which allows multiple participants connected to a common network (whether a local-area network or the Internet) to interact simultaneously with one another, is becoming increasingly important to both
the DOD and the entertainment industry. Both share a common need for adequate network infrastructure to support growing numbers of participants.
The DOD's goal is to develop a networked training environment in which military operations can be rehearsed with large numbers of participants while avoiding expenditures on fuel, machines, and travel. Participants can range into the thousands or tens of thousands and include soldiers at workstations with
weapons-system-specific interfaces, soldiers at keyboards, or computer-generated forces that mimic human interaction. Such large-scale networked simulations are carefully planned and set up, just like actual military
manoeuvres with real equipment; they are coordinated with radios and include the full range of participants needed to support military operations.
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Train submarine drivers
how to manoeuvre a sub around the ocean

Train engineers to fix a
submarine with low expenses
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