WorldToolKit R9 has the function library and end-user productivity tools you need to create, manage, and
commercialise your applications. With the high-level application programmer's interface (API), you can quickly prototype, develop, and reconfigure your applications as required. WorldToolKit R9 also supports network-based distributed simulations, CAVE-like immersive display options, and the industry's largest array of interface devices, such as headmounted displays, trackers, and navigation controllers.
Designed for performance
The architecture of WorldToolKit R9 has been designed to incorporate the power of scene hierarchies. This efficient visual database representation provides increased performance, control, and flexibility through features such as hierarchical object culling and efficient use of transform information and level-of-detail switching.
Maximised for development
WorldToolKit R9 provides all the functionality you need to develop the most complex applications while improving your development productivity. It is an object-oriented library written in C with more than 1,000 high-level functions for configuring, interacting with, and controlling real-time simulations. One function call can do the work of 1,000 lines of C code, dramatically shortening development time. WorldToolKit R9 is organized into over 20 classes including the universe (which manages the simulation and contains all other objects), geometric objects, viewpoints, sensors, paths, lights, and others. Functions are included for device instancing, display setup, collision detection, loading object geometry from file, dynamic geometry creation, specifying object behavior, and controlling rendering.
Open and Optimised
WorldToolKit Release 9 incorporates the philosophy of OpenVRTM . This means that WorldToolKit R9 is portable across platforms, including SGI, Sun , HP, DEC, Intel, and Linux. WorldToolKit R9 is optimized to make full use of the unique capabilities of each platform to deliver the fastest graphics possible. A set of optimization functions unique to each platform interfaces directly with each system's graphics libraries. In addition, WorldToolKit R9 supports a wide variety of input and output devices, and also allows you to incorporate existing C
code; such as device drivers, file readers, drawing routines, and to interface with a variety of information sources.
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